mFillWith
mFillWith
(value: any) => (collection: EntryCollection) => collection
Fill a collection with
value
Consider fillWith instead.
This is for the uncommon case where mutatingcollection
is required.const mZeroOut = mFillWith(0) const arr = [1, 2, 3] const mutatedArr = mZeroOut(arr) console.log(mutatedArr === arr) // is true console.log(arr) // is [0, 0, 0]
const mZeroOut = mFillWith(0) const arr = [1, 2, 3] const mutatedArr = mZeroOut(arr) console.log(mutatedArr === arr) // is true console.log(arr) // is [0, 0, 0]
const mZeroOut = mFillWith(0) const arr = [1, 2, 3] const mutatedArr = mZeroOut(arr) console.log(mutatedArr === arr) // is true console.log(arr) // is [0, 0, 0]
const mZeroOut = mFillWith(0) const arr = [1, 2, 3] const mutatedArr = mZeroOut(arr) console.log(mutatedArr === arr) // is true console.log(arr) // is [0, 0, 0]
Sometimes we want to initialize a collection to a value. Below, we have a baseball display showing the number of strikes, balls, and outs the batting team has. Let's reset it back to zero at the end of the frame.
const display = { strikes: 2, balls: 1, outs: 2, } const endFrame = mFillWith(0) endFrame(display) console.log(display) // is { // strikes: 0 // balls: 0 // outs: 0 // }
const display = { strikes: 2, balls: 1, outs: 2, } const endFrame = mFillWith(0) endFrame(display) console.log(display) // is { // strikes: 0 // balls: 0 // outs: 0 // }
const display = { strikes: 2, balls: 1, outs: 2, } const endFrame = mFillWith(0) endFrame(display) console.log(display) // is { // strikes: 0 // balls: 0 // outs: 0 // }
const display = { strikes: 2, balls: 1, outs: 2, } const endFrame = mFillWith(0) endFrame(display) console.log(display) // is { // strikes: 0 // balls: 0 // outs: 0 // }